top of page

Technical Level Designer

MISSIONS

DETAILS

I worked as a Technical Level Designer on the Remake of Prince of Persia: The Sands of Time at Ubisoft Montréal:

  • Involved with all departments in the production and integration of +60 Level Design Gameplay Ingredients.

  • Developed and tested tools, designed prototypes and wrote documentations to create GPIs through all level of quality with Gameplay teams.

  • Supported strike teams by setting best practices for using technical tools, being responsible for data validation.

  • Debugged GPIs, AI, 3C, Traversal, World and Combat features related to the Hero, AIs navigation and stability.

PRINCE OF PERSIA: THE SANDS OF TIME
UBISOFT MONTRÉAL

  • PUBLISHER: Ubisoft

  • DEV STUDIO: Ubisoft Montréal and Co-devs

  • GENRE: Action-Adventure

  • RELEASE DATE: Cancelled

  • DEVELOPMENT DURATION: I joined the project in 2024

  • ROLE: Intermediate Technical Level Designer

  • ENGINE: Anvil Scimitar (Proprietary Engine)

  • PROD: AAA​

bottom of page