Technical Level Designer
MISSIONS
DETAILS
I worked as a Technical Level Designer on the Remake of Prince of Persia: The Sands of Time at Ubisoft Montréal:
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Involved with all departments in the production and integration of +60 Level Design Gameplay Ingredients.
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Developed and tested tools, designed prototypes and wrote documentations to create GPIs through all level of quality with Gameplay teams.
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Supported strike teams by setting best practices for using technical tools, being responsible for data validation.
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Debugged GPIs, AI, 3C, Traversal, World and Combat features related to the Hero, AIs navigation and stability.
PRINCE OF PERSIA: THE SANDS OF TIME
UBISOFT MONTRÉAL
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PUBLISHER: Ubisoft
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DEV STUDIO: Ubisoft Montréal and Co-devs
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GENRE: Action-Adventure
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RELEASE DATE: Cancelled
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DEVELOPMENT DURATION: I joined the project in 2024
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ROLE: Intermediate Technical Level Designer
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ENGINE: Anvil Scimitar (Proprietary Engine)
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PROD: AAA