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Hi! I am Paul. I am a Level Designer at Ubisoft Montréal specialized in Technical and Narrative Design, with proven experience across indie, AA, and AAA productions. I craft memorable player-driven experiences that seamlessly blend gameplay and narrative, delivering compelling, immersive moments through pacing, world-building, and impactful systemic storytelling.

 

My strengths rely on my curiosity for creative arts: I grew up around video games (Pandemic Battlefront II, Black Box NFS, Jak series), movies (Star Wars, The Matrix), music (piano) and drawings. This fuels my desire to tell meaningful stories inspired by the movie industry, computer-assisted music, photography medias, through concept art, architecture and 3D art works.

I specialized in cinematic narrative-driven action-adventure and RPG experiences built in linear or open areas. I aim to craft engaging gameplay merged with impactful narrative sequences: building grounded characters in immersive worlds, evolving along a strong storyline. I use game design techniques, technical prototyping skills and creative processes as a Mission, Quest and Open-world designer, aiming to spark player curiosity and emotions.

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SKILLS

GAME DESIGN

- Level & world Design

- Player progression & difficulty

- Gameplay beats, pacing & tension

- Scripted gameplay events

- Visual composition in 3D spaces

- High level and micro documentation

NARRATIVE DESIGN

- Writing: Main story, game scenario & script blueprint, story - dialogues branching

- World & character building

- Act structure: narrative beats, pacing, character and player's emotions

- Script narrative events with triggers, sequencer, animations thanks to visual scripting

- Cinematic design & camera specialist

- Environmental storytelling in 3D spaces

GAME ART

- Sketching

- 3D & 2D Art (basic knowledges)

- Technical Art (basic knowledges)

TECHNICAL DESIGN

- Prototyping & Visual Scripting

- Optimization & Debugging

- Users Support

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UNREAL ENGINE 5

ANVIL

UNITY

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OFFICE

MIRO

TWINE

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BLENDER

MAYA

ZBRUSH

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PHOTOSHOP

DAVINCI RESOLVE

EXPERIENCE

2026 - now

Level Designer and Game Designer @ UBISOFT (MONTREAL) on an Unannounced Project

2024 - 2026

2023

Level Designer, Narrative Designer and Artist @ NACON MIDGAR STUDIO (MONTPELLIER) on Edge of Memories

Technical Level Designer @ UBISOFT (MONTREAL) on Prince of Persia The Sands of Time Remake

2022 - 2023

Level Designer, Narrative Designer / Writer and Co-Founder @ ROYALE MONKEY (PARIS) on Avian

2019

2016 - 2020

Product Furniture Designer @ ALINEA FRANCE (AUBAGNE)

Freelance Graphic Designer (PARIS)

EDUCATION

2020 - 2022

2021 - 2022

Narrative Design -DESS degree @ NAD-UQAC (MONTREAL)

2019 - 2020

Level Design -Master degree @ IIM DIGITAL SCHOOL (PARIS)

Game Design & Art -Bachelor degree @ IIM DIGITAL SCHOOL (PARIS)

2016 - 2019

Industrial Design -Bachelor degree @ STRATE SCHOOL OF DESIGN (PARIS)

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