top of page
IMG_9034.jpg

Hi! I am Paul, a Level and Technical Designer.

I am currently working at Ubisoft Montreal as a Technical Designer on the upcoming Prince of Persia: The Sands of Time.

 

My strengths rely on my curiosity for creative arts:

I grew up around video games, movies, music by playing the piano and drawings. It develops my interest in telling meaningful stories inspired by the movie industry creative processes, concept art, computer-assisted music, photography, architecture and 3D Art.

Because of this enthusiam and passion for movies and video games, I specialized in Cinematic Narrative-driven Action-Adventure experiences. I aim to craft engaging gameplay telling impactful narrative sequences: building grounded characters in immersive worlds, evolving within a strong storyline being merged in a challenging and well-paced gameplay. I use game design techniques, technical prototyping skills and creative processes, to spark player curiosity and emotions.

LinkedIn_logo_initials.png

SKILLS

GAME DESIGN

- Level & World Design

- Player Progression & Difficulty

- Gameplay Beats, Pacing & Tension

- Scripted Gameplay Events

- 3D Spaces

- Visual Composition

NARRATIVE DESIGN

- Story & Script writing

- World & Character building

- Act Structure: Narrative Beats & Pacing

- Scripted Narrative Events

- Cinematic Design & Camera specialist

- Environmental Storytelling in 3D spaces

GAME ART

- Sketching

- 3D & 2D Art (basic knowledges)

- Technical Art (basic knowledges)

TECHNICAL DESIGN

- Prototyping & Visual Scripting

- Optimization (basic knowledges)

- Users Support

Blender_logo_no_text.svg.png
MAYA PNG.png
ZBRUSH PNG white.png

BLENDER

MAYA

ZBRUSH

adobe-photoshop-logo-freelogovectors.net_.png
DaVinci_Resolve_Studio.png

PHOTOSHOP

DAVINCI RESOLVE

unreal white.png

UNREAL ENGINE 5

Microsoft_Office_logo_(2013–2019).png

OFFICE

unity-69-logo-png-transparent white.png

UNITY

miro png.png

MIRO

twine.png

TWINE

figma.png

FIGMA

EXPERIENCES

2024 - now

2023

Technical Designer @ UBISOFT MONTREAL (MONTREAL)

2022 - 2023

Level Designer @ NACON MIDGAR STUDIO (MONTPELLIER)

Co-Founder & Designer / Writer @ ROYALE MONKEY (PARIS)

2020 - 2022

2021 - 2022

Level Design -Master degree @ IIM DIGITAL SCHOOL (PARIS)

Narrative Design -DESS degree @ NAD-UQAC (MONTREAL)

2019

2019 - 2020

Game Design & Art -Bachelor degree @ IIM DIGITAL SCHOOL (PARIS)

2016 - 2019

Product Furniture Designer @ ALINEA FRANCE (AUBAGNE)

Industrial Design -Bachelor degree @ STRATE SCHOOL OF DESIGN (PARIS)

bottom of page