MAFIA 2052
NAD-UQAC
Narrative Designer - World & Characters Builder - Story Writer & Scriptwriter - Level Designer
INTRODUCTION
Mafia 2052 is a creative project in the purpose to make a video game. This exercice was meant to create an interactive flowchart on Twine as a Game concept document during a conception or pre-prodution phase. We decided to represent the last mission of our game concept.
I took part into the conception and brainstorming phase but mostly work as a World, characters builder and designer, as a story writer and level designer. My fellow coworkers build up the scriptwriting and narrative arc of the mission [micro], the interactive dialogues and gameplay features from what I did.
The goal was to put our intentions of the flow of the game and gameplay to allow others teams to continue the work during the next production phases.
We had been given the following elements to work on: Pinocchio - Sci-Fi - Mafia
PROJECT BREAKDOWN
• MAIN ROLE: Narrative Designer
• OTHER ROLE: Writer - World & Character Builder - Scriptwriter - Quest Mission & Level Designer
• TEAM MEMBERS: 4 Designers
• TOOLS: Miro & Twine