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EDGE OF MEMORIES
NACON - MIDGAR STUDIO

Level & Narrative Designer

MISSIONS

DETAILS

I worked as a Level Designer on Edge of Memories (A-RPG) at Midgar Studio:

 

  • Designed 7 levels, in charge of an entire chapter: an open-world map, 2 boss arenas and multiple linear locations.

  • Established the player’s mission, goals to set the flow, pace, beats, mechanics with high level, micro blueprint docs.

  • Designed 3D environments, from 2D layouts to gray-boxing in Blender, integrated in UE5 that support gameplay and cinematic sequences. Fine-tuned difficulty, intensity, puzzle & encounters during playtest sessions.

  • Designed level plannings to help defining the story, and narrative experience with the Writer and the Design team.

  • Scripted the main quest, secondary objectives and loots activities to test the game flow with in-house tools.

  • Modeled 3D placeholder environment assets in Blender to increase the pipeline efficiency with the art team.


More to come.

  • PUBLISHER: Nacon

  • DEV STUDIO: Midgar Studio (Montpellier)

  • GENRE: Action-RPG / J-RPG

  • RELEASE DATE: soon in 2026

  • DEVELOPMENT DURATION: I joined the project in 2023

  • MAIN ROLE: Level Designer, Narrative Designer

  • OTHER ROLES: Game Designer, Quest Scripter, 3D Place Holder Artist

  • ENGINE & TOOLS: Unreal Engine 5 and Blender

  • PROD: AA​

GALLERY OVERVIEW

Some of the maps I designed, screen-captured from the different trailers.

(linear, open areas and boss arenas)

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