EDGE OF MEMORIES
NACON - MIDGAR STUDIO
Level & Narrative Designer
MISSIONS
DETAILS
I worked as a Level Designer on Edge of Memories (A-RPG) at Midgar Studio:
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Designed 7 levels, in charge of an entire chapter: an open-world map, 2 boss arenas and multiple linear locations.
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Established the player’s mission, goals to set the flow, pace, beats, mechanics with high level, micro blueprint docs.
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Designed 3D environments, from 2D layouts to gray-boxing in Blender, integrated in UE5 that support gameplay and cinematic sequences. Fine-tuned difficulty, intensity, puzzle & encounters during playtest sessions.
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Designed level plannings to help defining the story, and narrative experience with the Writer and the Design team.
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Scripted the main quest, secondary objectives and loots activities to test the game flow with in-house tools.
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Modeled 3D placeholder environment assets in Blender to increase the pipeline efficiency with the art team.
More to come.
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PUBLISHER: Nacon
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DEV STUDIO: Midgar Studio (Montpellier)
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GENRE: Action-RPG / J-RPG
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RELEASE DATE: soon in 2026
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DEVELOPMENT DURATION: I joined the project in 2023
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MAIN ROLE: Level Designer, Narrative Designer
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OTHER ROLES: Game Designer, Quest Scripter, 3D Place Holder Artist
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ENGINE & TOOLS: Unreal Engine 5 and Blender
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PROD: AA
GALLERY OVERVIEW
Some of the maps I designed, screen-captured from the different trailers.
(linear, open areas and boss arenas)











